Job Title:
Experienced C Programmer (Videogames)

Company: Disbelief

Location: Chicago, IL

Created: 2024-04-25

Job Type: Full Time

Job Description:

Job Title: ProgrammerHave you got the right qualifications and skills for this job Find out below, and hit apply to be considered.Type: Full timeWho We Are: Disbelief is a game development studio focusing on contracting and consulting services. We've worked with both AAA and independent studios to help their projects ship. Notable projects we've worked on include Tiny Tina's Wonderlands, Minecraft, Borderlands 3, Gears Tactics, Gears 5, and Pacific Drive.At Disbelief we value work-life balance, and want to create an alternative to the crunch-culture prevalent in game development. We also believe strongly in investing in our talent and our team. Disbelief is a place to puzzle out the solutions to cutting-edge problems in graphics and engine programming, but also a place where people can grow their careers and skill sets as valued members of a stable and close knit team.Description: Currently, we're looking for a Programmer. This opportunity is for a full-time position in Cambridge, MA or Chicago, IL. Programmers at Disbelief are called on to develop and debug in a variety of areas from game play to core engine programming. You are expected to learn new systems and projects as you grow as a developer. You are also expected to use your knowledge to solve problems both you and others in your team have.We believe a diverse team is a stronger team, and we encourage marginalized candidates to apply.Key Responsibilities:Clearly communicate your work to othersDebug codeEstimate task workAssess impact of issues on scheduleWrite performant code and specialized systemsDocument your codeStudy version histories to guide current problemsImplement new system featuresSkills and Requirements:BA/BS in Computer Science, or equivalent experienceExcellent communication skills, both verbal and written1+ years of professional work experience in game development writing software in C++Experience with version control with P4, git, or equivalentUnderstanding of multi-threaded systemsUnderstanding of graphics (HLSL, GLSL) is a plusExperience with Unreal Engine is a strong plusLocation: Cambridge, MA or Chicago, ILRelocation Assistance: Available where applicableRemote: Hybrid. Programmers are in the office based on project needs, but can often work from home. Some of our projects require access to physical infrastructure daily.Visa Sponsorship: No. Disbelief does not offer visa sponsorship at the current time. We are an E-Verify employer.Technologies: Most of our work is C++ of varying standards with a sprinkling of other languages as needed for tooling. We do a lot of graphics programming work, using shader languages and platform graphics APIs. Since we often are debugging the lower levels of systems, being able to read x64 or ARM assembly is useful. Primarily we work with Unreal Engine, but we also work with Unity and custom game engines. Our work uses rendering, physics, audio, VR, AR, and other APIs frequently. Our primary platforms are PC, Xbox consoles, Playstation consoles, Switch, and VR/AR devices.Contact: jobs@